API Docs for: 1.0.0-beta.2
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TangibleKeyboard.layouts.IpacVE Class

Overview

The IpacVE is a 32-input keyboard emulator manufactured by Ultimarc. It is mostly used in arcade game emulators but is also a popular way to connect switches in physical computing projects. This layout will enable you to specify bindings using the labels printed on the board (1RGHT, 2B, 1SW6, etc.). This will save you from having to research which keycodes are triggered by which inputs.

Usage

Using it is quite simple. Simply link to the file and call the setLayout() method with the ipacve identifier:

 <script src="tangiblekeyboard.js"></script>
 <script src="layouts/tangiblekeyboard.layout.ipacve.js"></script>

 <script>
     TangibleKeyboard.setLayout('ipacve');

     TangibleKeyboard.on(
         '1RGHT',
         {
             onKeyDown: function(e, keys, combo) { console.log(e); }
         }
     );
 </script>

That's it.

If you are using AMD or CommonJS, there's an extra step. You will need to explicitely register and assign the layout. Here's an example with AMD:

 define(function (require) {

     var tk = require('tangiblekeyboard');
     var layout = require('layouts/tangiblekeyboard.layout.ipacve');
     tk.registerAndSetLayout("ipacve", layout);

     tk.on(
         '1RGHT',
         {
             onKeyDown: function(e, keys, combo) { console.log(e); }
         }
     );

 });

Warning

The IpacVE uses the MAME key mappings by default. This means that the 1STRT input actually behaves like a shift key and modifies the key assignment of other inputs when activated. It also means that this input will trigger both down and up callbacks at once when released. If you are not building a MAME-type arcade simulator, I would urge you not to use this input.

Item Index

Properties

Properties

macros

Array

An array of all macros defined by this layout. Please note that the IpacVE only sends the resulting key and not all keys in the macro sequence. This is different from how most regular keyboards work.

  • 1STRT + 2STRT : 2B
  • 1STRT + 1RGHT : 2A
  • 1STRT + 1LEFT : 1B
  • 1STRT + 1UP : ` or grave
  • 1STRT + 1DOWN : 1A
  • 1STRT + 1SW1 : 1COIN

map

Object

An enumeration object containing keycode-to-identifier mappings. For example, map["9"] contains the array ["2A"]. This means that listening to the "2A" key selector will actually listen for events triggered from pressing a key with a keycode of 9.

  • 9: 2A -> tab
  • 13: 1B -> enter
  • 16: 1SW4 -> left shift
  • 17: 1SW1 -> left control
  • 18: 1SW2 -> left alt
  • 27: 2B -> escape
  • 32: 1SW3 -> space
  • 37: 1LEFT -> left arrow
  • 38: 1UP -> up arrow
  • 39: 1RGHT -> right arrow
  • 40: 1DOWN -> down arrow
  • 49: 1STRT -> 1
  • 50: 2STRT -> 2
  • 53: 1COIN -> 5
  • 54: 2COIN -> 6
  • 65: 2SW1 -> a
  • 67: 1SW7 -> c
  • 68: 2LEFT -> d
  • 70: 2DOWN -> f
  • 71: 2RGHT -> g
  • 73: 2SW5 -> i
  • 74: 2SW7 -> j
  • 75: 2SW6 -> k
  • 76: 2SW8 -> l
  • 80: 1A -> p
  • 81: 2SW3 -> q
  • 82: 2UP -> r
  • 83: 2SW2 -> s
  • 86: 1SW8 -> v
  • 87: 2SW4 -> w
  • 88: 1SW6 -> x
  • 90: 1SW5 -> z
  • 192: ` -> grave accent